designing the dynamic into dhtml

C O N C L U S I O N
The design of channels is largely uncharted territory. It's an exciting time for content providers; over the ensuing months we'll begin to see developers gain greater comfort with the dynamic new media, and begin to explore and push online publishing in compelling ways.

Print, film, television, even radio are all highly-refined media which inform and influence the ongoing evolution of the "new" web media-form. There are lessons to be learned from these other media about creating exciting user experiences. But the internet media is unique. Despite the overblown early visionary claims, the inflated press hype, the inevitable critical backlash, the Web is truly an interactive medium, a conduit between providers and the audience. This interactivity, the ability to customize information, or even just play a game, should be the goal for the concept development and design of channels. In balance to the benefit of interactivity, web design is reined in by the limits of bandwidth and platform variance. There is an entire new field of possibilities and constraints to consider when designing a channel. My advice to future channel designers: subscribe to a few channels, use them extensively, exploit their features, take note of effective techniques and truly usable interface widgets. Then leave the net. Close your web browser. Launch your favorite production ap, or perhaps shut down your computer altogether. Reach for a sketchpad. Remember concepts like movement, dynamic interaction, fluidity.

And design a dynamic site unlike
anything you've ever seen before.

1   back then 2   channel design 3   interface 4   live content      
      5   kinematics 6   bit budget 7   samples 8   conclusion